F0lem wrote:
Schade übrigens, dass ich das 3h-Video verpasst habe. Hätte gerne mal etwas Gameplay gesehen, das nicht von Bethesda in Szene gesetzt wurde.
Hier ist es nochmal erneut hochgeladen:
http://www.youtube.com/watch?v=VNUJ7hKStNs
Kann halt sein dass es morgen wieder verschwunden ist, darum schnell klicken.
EDIT:
Zusammenfassung:
[spoiler]It starts out with him in the foothills of a mountain range in this town. He says he's collected quite a few quests (and it shows them) so he was probably several hours in at this point.
Quests seem to be divided in the menu between main quest, guild quests, and miscellaneous.
Not long and he's going up a snowy mountain. A good way up he encounters a frost troll which completely rapes his face off and he can't go that way. Looks like the equivalent of Fallout 3's deathclaws.
Inside a cave he meets the Greybeards (or whatever they're called) who teach him about being dragonborn and have him undergo tests (i.e. tutorial on shouts). These guys also know shouts but unlike the dragonborn have to spend years working on them. They give him a new shout, Winter's Sprint or something like that, which allows him to jump forward distances. He uses this obsessively from this point forward.
Shouts have a rechargable bar at the top. It doesn't take long to fill back up. Ditto for mana. Apparently you can have one shout equipped at a time.
Learning a second and third word in a shout simply makes it more powerful in a variety of ways.
Next he's in the city of Whiterun (I believe). It's the tiered city with the water running down the middle. He spends some time looking at merchants which I didn't pay attention to.
Sometime at night a courier arrives with an anonymous message saying that he's caused a stir with his use of shouts in town (the Winter's Sprint) and that maybe he should keep a lower profile. Who knows if there are any real consequences or not, but they're at least implying it.
He joins the Companions (fighter's guild) which are headquartered in that city. First task is to intimidate a farmer's daughter. He keeps failing the quest because as soon as she starts swinging his companion jumps in (yes apparently it's like Fallout 3 in that regard) and kills her. He has to retry several times by taking his companion farther away and telling her to wait, in which case she would still run and attack the girl when the fighting started.
Dialogue is by and large retarded. Not a big surprise but there it is.
And by the way, the "trees" are simply the same topic system, only in full sentences now.
After successful completion of that quest, he returns to the mid-level guy who tells him that the boss wants to talk to him before anything else. When the player presses the middle guy for a quest he says seomthing like "I wouldn't want to make head honcho angry, but if you want I do have more work for you," which implies that progression through the guild quests won't be completely linear like in Oblivion. Maybe more like Morrowind. Regardless he goes to the head honcho who tells him to go to this cave (I forget the quest) and that he will be accompanied this time. The rest of the video is him travelling to the cave and then what happens there.
On the way he travels through some prairie-ish scenery. Definitely more like Morrowind in terms of atmosphere and variety. Not like this wasn't known but it does look pretty even on shitty XBox. At night there were auroras in the sky which were quite beautiful.
At one point he sees a dragon in the sky. It simply circles a few times and then flies away. He tries shooting at it but either he misses or the dragon doesn't give a fuck. Perhaps they all aren't immediately hostile.
Also on the way a woman runs up to him shouting "Help! I've been bitten by a vampire. Can you help me?" He denies her and she's like, "Well I need to find a priest before I turn." Hilariously bad dialgoue. Vampires are confirmed.
He also encounters a troll who immediately rapes him like the frost troll. This one wasn't immediately hostile though.
He also encounters some bandits. Apparently there's a shout which can sort of cripple a person, or at least there are ways to cripple someone in the game, because the woman bandit started doing a sort of hobble/crawl away from him. She says "please don't kill me," while trying to get away, but he stabs her from behind with a finishing move.
When he's finally in the cave with his companion he gets to an area where he's told to go into a little alcove and pull a lever. When he does iron bars slide shut behind him, locking him out from his companion. The guy's like "let me figure a way to get you out" but before he does he becomes surrounded by hostile enemies (some rival sect I think). They talk a little, and this looks like the part where you're forced to watch a dramatic death of a companion, but instead he morphs into a werewolf and kills them all. Werewolves are confirmed. Afterwards he confides that all the upper Companions (or maybe all period) are werewolves. Huh.
The rest is still in the cave. He literally spends the last 20 minutes trying unsuccessfully to pick a lock. What a dumbass.
[/spoiler]