Wasteland 2 - McComb im Interview mit Grimuar Sferowca
Posted: Mon Jan 07, 2013 2:56 pm
In einem Interview mit der polnischen Planescape: Torment-Fanseite Grimuar Sferowca wurde Colin McComb, Autor in beiden Wasteland-Teilen, neben seiner Arbeit an Planescape: Torment auch zu Wasteland 2 befragt.
So erfahren wir etwa, dass er momentan an einem "sehr höflichen" Kannibalen-Kult und den damit verbundenen Quests und Charakteren arbeitet:
Interview von Grimuar Sferowca
via RPG Codex
So erfahren wir etwa, dass er momentan an einem "sehr höflichen" Kannibalen-Kult und den damit verbundenen Quests und Charakteren arbeitet:
Links:GS: Colin, you'd worked on numerous books and adventures for the Planescape setting, you took part in the development of Torment's storyline, and lately you've been involved in the designing of a post-nuclear world of tomorrow. Could you tell us in brief what were your responsibilities on the Torment team and what are you responsible for now as a writer on Wasteland 2?
Colin McComb: In 1996-99, my title was "game designer". Now, that title would probably be adjusted to "narrative designer"; though I was responsible for some mechanical work and some scripting, I was primarily responsible for developing characters, quests, and some items.
My work for Wasteland 2 is very similar to that. Right now I'm working on fleshing out a very polite cannibal cult and making sure there's plenty to do and experience in my particular area. I think there's a good depth of reactivity here, and I'm looking forward to seeing how it plays when it's implemented. One of the great things about the preproduction lead-time we have is that we'll have time to make necessary changes and get everything working just right.
Interview von Grimuar Sferowca
via RPG Codex