Außerdem wird noch erwähnt, dass der Fallout Soundtrack, sowie Marks andere Arbeiten unter dem Label Aural Network Industries überarbeitet und neu veröffentlicht werden sollen. Desweiteren ist ein Solo Album in Zusammenarbeit mit Scann-Tec in Planung.G-OST: Bethesda Softworks currently developing Fallout 3 keeps silence regarding main composer’s name. Atmosphere goes really hot around this. It’s even been rumors that Jeremy Soule is in charge, what caused hard civil commotion, but then he announced that he’s out of game. Most of people, including us (we can be fired saying this) believe that you’re ideal and only person to take over this position. Additionally, investigators found out that your profile at www.gsamusic.com contains Fallout 3 reference. It’s your chance to unbosom yourself - is that true or another misinformation created to conceal your life, Mr. Morgan?
Mark: Thanks for the kind words, I would love to do that game, but I have not been asked. I’m hopeful after doing the other two “Fallout” games and other projects over the years, I could take “Fallout 3” to another level musically. As far as the www.gsamusic site, it’s obviously a misprint.
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G-OST: Are there any bands or single performers whose work affected you?
Mark: I tend to gravitate to artists that have both touched me emotionally and are adventurous sonically Peter Gabriel, Ryuichi Sakamoto, Clint Mansell, NIN, David Sylvian, Massive Attack and Miles Davis are among artists that come to mind.
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G-OST: Fallout 3 official site met the visitors with concept art and quite energetic symphonic track. It was almost shocking to hear this… ‘cause Fallout always associated with dark ambient and ethnic elements impregnation. How do you imagine Fallout 3 soundtrack? Haven’t you and Tim had an idea to make Fallout 1-2 music more symphonic?
Mark: Like I said earlier, I would take “Fallout 3” to a much more modern place, while honoring a lot of the elements of the earlier games. Maybe heavier, more ethnic, more rhythmic, it could be a hybrid with some orchestral elements. Just nothing traditional. As I recall, Tim and I never discussed anything orchestral. Now that you’ve brought this to my attention, it would be exciting to be involved with the new game.
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G-OST: Fallout soundtrack is impossible to find. The same goes for Planescape: T orment. Giants: Citizen Kabuto is a little more widespread. We’re speaking of CD Audio, of course, not the .mp3 files. Have you ever thought of releasing this music officially? Y our music is a cult, you dominate people’s minds (have a look at Last FM statistics) and this idea could make you even more powerful, Mr. Morgan.
Mark: Vladislav has been asking me about this, but I can’t seem to locate many of the original tracks. The games were being written and formatted to the games in short timeframes, so I don’t know where some of the original masters went. I’m hoping they are in some of my older files, and I am definitely trying to locate them. I will let you know because I would like to make them available.
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Links:
Game OST Interview mit Mark Morgan