Link:Pete Hines, Bethesda’s charismatic VP of Marketing is taking us through the game. “It’s set in Washington DC 200 years after the bombs have fallen. You have to eke out an existence and survive in this wasteland. It’s all about player choice.” So how did the world get in this state? “We don’t spend a whole lot of time explaining how we got there; the world got blown to hell, people have emerged from some vaults to try and start again. We don’t go into specifics about what took place. The explaining we do is about why the super-mutants are there and stuff like that. It’s pretty simple anyway. World got blown up. It’s 200 years later. Here’s what going on.”
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The Super-mutants are humans infected by FEV – the Forced Evolutionary Virus, designed by the military to adapt humans to survive in the post-nuclear world. Sadly, as well as making them tough, near-immortal and super-strong, it also normally renders them stupid and aggressive. “Once this virus takes hold it makes you sterile,” says Hines “so the only way to continue the race of Super-mutants is to capture people and infect them.” We can’t guess where the Behemoth comes from, unless they infected an elephant, but as he’s carrying a car door as a shield and a fire hydrant on a tree as a club, and is about three stories high, we’re guessing he’s not friendly.
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Thankfully, we’ve got the Fat Man with us. This is essentially an adaptation of Atomic Annie, the US army’s ludicrous nuclear artillery cannon from 1953. It’s a hand-held nuclear catapult that does amazing amounts of damage. Unlike in the final game, we’ve got plenty of ammo for it as well (in the final game, you only get one shot with it). A couple of awesome slow-mo shots from that, with subsequent mushroom clouds, and even the Behemoth falls.
So why did Bethesda choose this setting for their next game? “I can’t speak for the original creators,” says Hines, “Tim Cain and those guys, but definitely what makes Fallout memorable is that 1950s sensibility set against this post-nuclear world. It was the Americana future they realised, that tomorrow land with robot maids and rocket cars and that sensibility that they had, that Leave It to Beaver ‘everything’s going to be okay’ outlook. In Fallout 3 people still cling to that idealistic view of how things are going to turn out, but everything’s just blown to hell. A lot of its flavour comes from this juxtaposition.”
Gameplayer Fallout 3 Preview