Link:You have told many times that you're sick of certain stuff in certain genres... What do you think is missing from most of the games that makes them boring in the long run - or in the industry in general?
Lack of ambition in game premises. I don't think enough developers ask "what's the one thing that's going to set this game apart?" and then stick to it. I've seen pitches and proposals that don't even bother ask this question and are content to embrace being a lesser clone of a more popular game in the same genre, which makes me sad. At least choose *some* new mechanic you're bringing to the table to try and push the genre forward.
Who has been your favorite character (of all the characters you have worked on) to develop and why?
Morte and Fall-From-Grace in Torment, Myron in Fallout 2 (he was the first full companion I'd ever done) followed by Cassidy (the second), then Kreia in Knights of the Old Republic II.
Just about every character I've worked on, though, has "moments" that I've really enjoyed scripting for them (writing HK-47's definition of love, or the Handemaiden's Echani philosophy of combat, how Atton obsesses over Pazaak to prevent his thoughts from being picked up by Jedi, or Visas Marr's feelings for your character).
Who was your first character to design, and what has changed in your design process since then? (how you design characters now)
The first characters I designed was Myron for Fallout 2. I was given the "child genius," but I did what I could to make sure he wasn't the Wesley Crusher archetype, which I thought was pretty played out in most media forms. In the end, however, Myron had his problems - he talked too much, could get really annoying in parts (especially if you were female) and was useless in combat. I do think he succeeded in being a highly-reactive character to events in the game and things your player did, and it was pretty awesome for high Intelligence and high Science guys to argue with him about his own creations. I really like it when he gets frustrated when you keep asking him insightful chemistry and pharmaceutical questions about Jet.
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