Die ganze Ankündigung könnt ihr im FOnline: 2238 Forum lesen. Dazu noch ein paar aktuelle Screenshots, auf denen die ersten 3D Modelle zu sehen sind:We decided to move the FOnline engine from a pure 2d to a 2.5d engine, due to the fact that sprite editing is a long and tiresome job. With every change on the player characters, it is nesaccary to edit more than 10.000 single images, even if it's something simple like a different hair color or a new armor type. The use of 3D models helps us in developing more and diversified content in a shorter timer span and still keep the look and feel of the original games.
After the release of the first 3d model converter for the Van Buren models (Van Buren - the code name of the cancled Fallout 3 by Interplay, for the ones who don't know it), we thought it was a great idea to reuse the material we could get out of the tech demo that has been released in 2007. Even if not complete, the build featured character models with already more than 90 animations and a lot customisations for body type or hair and beard styles.
Zu sehen ist das Video auf YouTube oder im FOnline ModDB Profil.
Links:
FOnline: 2238 Entwickler-Blog
Developers Video #3 auf YouTube
Ankündigung im FOnline: 2238 Forum