Vor einiger Zeit wurde im Bethblog dazu aufgerufen, Fragen via Twitter, Facebook oder Bethblog-Kommentar zu stellen. Zu einigen dieser wurden nun die Antworten veröffentlicht. Mehr folgen später.
Einige der interessanteren:
Will perks be available every level, every other level, every third level, etc.? From OakTable via Bethesda Blog
Josh Sawyer: We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.
I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3? From Zearox via Bethesda Blog
Josh Sawyer: We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).
Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants? From Chadious Maximus via Bethesda Blog
JS: Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.
Will the ending slides for all of the settlements return in New Vegas? From @B3nt0k via Twitter
JS: We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.
What other creatures are in New Vegas, and is it possible to see concept art of a new creature? From Richard via Facebook
JS: One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking.
Die Supermutanten wurden also nicht nur remodelliert und retexturiert, sondern haben auch noch neue bzw. überarbeitete Animationen spendiert bekommen. Klasse.
only when you no-life you can exist forever, because what does not live cannot die
Mal schauen ob sie auf der E3 schon die Animationen zeigen.
Ich habs aber nicht genau mitgekriegt, gibt nur ein paar neue Kampf und Gegneranimationen, oder gibt es noch ein paar neue Animationen für den Spieler?
Vielleicht die Laufanimation? Die hat mich am Meisten davon abgehalten F3 in Third Person zu spielen.
Tribut an Operation Flashpoint
"Einhörner sind Ponys mit Umschnalldildos": Allen Harper