Auch im Interplay-Forum geht es weiter zur Sache. Chris Taylor über PvP im Spiel, sowie Spielertode:
Some thoughts:
- There will be lots of PvP, but that won't be the only activity.
- There will be restrictions. Our vision of PvP requires player consent.
- PvP can occur pretty much anywhere in the world, but not all players can partake in PvP. This goes beyond the /duel command; there is a whole different system in play here. It's not the old EQ-style PVP switch. It's something new. We're just not ready to give details at this time.
- If you heavily commit to PvP, you will be rewarded. It will be risky, but the rewards are designed to make it worthwhile. If you'd like to dabble in PvP, you will still be rewarded and won't risk as much. We hope to entice more people to be involved in PvP, without making it a requirement.
Außerdem wird im Moment der erste Fallout Online Newsletter versendet. Jeder, der sich erfolgreich auf der offiziellen Fallout Online Webseite registriert hat, sollte also in den nächsten drei Tagen eine Mail erhalten. Chris Taylor dazu:There will be a penalty for "defeat". We plan on making it painful enough that you want to avoid it happening, but not so painful that you log out and immediately throw your keyboard and monitor out the window. Somewhere in between would be nice.
Repeated defeats will be more and more ***************. [EDIT: Oh, snap, the Big Idea filter caught that one, sorry.)
Und noch das im Newsletter zu findende Bildmaterial:The first newsletter is on its way out. The emails are going out in alphabetical order and it will take a little while to email everyone. Check your spam filter if you don't see anything in the next three days or so. (Yes, it will take three days to get all the emails out.)
Link:There are many stories and many more tall tales about life in the wastelands, this is one of them...
Fallout Online Webseite