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TES 5 - Skyrim
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Re: TES 5 angekündigt
Ich finds extrem lustig. ![smug :smug:](./images/smilies/emo-emot-smug.gif)
![smug :smug:](./images/smilies/emo-emot-smug.gif)
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Re: TES 5 angekündigt
Fl0mley wrote: Musste gerade daran denken, als ich den Kram da oben gelesen habe.
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OMG.. Alter.. Das ist so scheiße dass es schon wieder geil ist.
Ansonsten denke ich dass wir uns darauf einigen koennen dass wir uns nicht einig sind.
![Tongue :P](./images/smilies/tongue.gif)
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Re: TES 5 angekündigt
Gut, dass die meisten Rollenspieler leicht gestört sind, ist ja bekanntLexx wrote: Besser:
![lachen #lachen#](./images/smilies/52.gif)
Re: TES 5 angekündigt
Uhm, nach der Überlegung meinst du nicht eigentlich 2003? Es geht nicht viel mehr klassischer als TOEE. Content aside.Lexx wrote: Seit 2001 gibt es keine "modernen" CRPGs mehr. :> Nein, wirklich. Es gibt keine klassischen Rollenspiele mehr im Mainstream-Bereich. New Vegas ist wohl das Dichteste, was heute noch an ein CRPG heran reicht und das nur durch die Erzählstruktur des Spiels. Im Indie-Bereich sieht die Sache anders aus, aber das ist eben kein Mainstream...
Im Übrigen, was du willst ist kein RPG, sondern ein Sandbox-Spiel.![]()
Re: TES 5 angekündigt
Ich mochte sowohl Morrowind als auch DA:O. Jedes hat seinen eigenen Charme. (Oblivion hatte auch seinen Reiz in den Nebenmissionen, aber insgesamt fand ich es nicht so gut)
Morrowind hatte ich einmal sogar in der Art und Weise gespielt wie Kaiser es wohl auch gerne tut. Also wirklich eine Figur erschaffen und so gespielt als würde sie in der Welt leben ohne viele Quests zu machen.Erst spät habe ich dann Quests gemacht, die zum Lebenswandel meiner Figur passten, da kam dann auch die Hauptstory gelegen.
Leider hat die Umwelt wenig auf den Helden reagiert, was ein ziemlicher Stimmungskiller war... Als Anführer der Legion des Lords(oder so) hätte man doch wohl erwarten können der einen kennt...
Aber auch Dragon Age fand ich super. Das war halt eher wie ein Buch zu lesen das man beim lesen beeinflussen kann. Beim ersten Durchspielen hatte ich sogar das Gefühl es gäbe unglaublich viele unterschiedliche Ergebnisse meines Handelns. Das war ein tolles Gefühl. Beim mehrmaligen spielen des Spiels bemerkt man dann aber die Tricks der Entwickler.
Aber vllt. wird es ja in Zukunft irgendwann möglich sein echte unterschiedliche Handlungen zu implementieren. Vllt. durch die Entwicklung von KI.
Ich sehe beides als Rollenspiel an, denn ob ich nun eine Rolle spiele die ich mir selber ausgedacht habe oder ob ich eine Rolle spiele die festgelegt ist spielt nun wirklich nicht eine so große Rolle alles andere ist engine-abhängig.
Und was die Engine nicht kann muss man durch Phantasie wettmachen. Bei Gothic oder Risen trinke ich immer nach dem Auffüllen der HP durch Fleisch oder Brot noch ein Bier oder ein Wasser nach, denn der Held hätte bestimmt Durst nachdem er ein trockenes Brot gegessen hat
.
Ist halt alles Ansichtssache...
Für TES5 hoffe ich auf viele Möglichkeiten innerhalb der Spielwelt, denn erst dann kann man es spielen wie Morrowind. Wenn es zu sehr in Richtung DA:O/Risen oder so was wird, aber immernoch ein Sandbox-TES sein will wird es bestimmt nicht gut. Die sollten sich für eine Ausrichtung entscheiden.
Morrowind hatte ich einmal sogar in der Art und Weise gespielt wie Kaiser es wohl auch gerne tut. Also wirklich eine Figur erschaffen und so gespielt als würde sie in der Welt leben ohne viele Quests zu machen.Erst spät habe ich dann Quests gemacht, die zum Lebenswandel meiner Figur passten, da kam dann auch die Hauptstory gelegen.
Leider hat die Umwelt wenig auf den Helden reagiert, was ein ziemlicher Stimmungskiller war... Als Anführer der Legion des Lords(oder so) hätte man doch wohl erwarten können der einen kennt...
Aber auch Dragon Age fand ich super. Das war halt eher wie ein Buch zu lesen das man beim lesen beeinflussen kann. Beim ersten Durchspielen hatte ich sogar das Gefühl es gäbe unglaublich viele unterschiedliche Ergebnisse meines Handelns. Das war ein tolles Gefühl. Beim mehrmaligen spielen des Spiels bemerkt man dann aber die Tricks der Entwickler.
Aber vllt. wird es ja in Zukunft irgendwann möglich sein echte unterschiedliche Handlungen zu implementieren. Vllt. durch die Entwicklung von KI.
Ich sehe beides als Rollenspiel an, denn ob ich nun eine Rolle spiele die ich mir selber ausgedacht habe oder ob ich eine Rolle spiele die festgelegt ist spielt nun wirklich nicht eine so große Rolle alles andere ist engine-abhängig.
Und was die Engine nicht kann muss man durch Phantasie wettmachen. Bei Gothic oder Risen trinke ich immer nach dem Auffüllen der HP durch Fleisch oder Brot noch ein Bier oder ein Wasser nach, denn der Held hätte bestimmt Durst nachdem er ein trockenes Brot gegessen hat
![Wink ;)](./images/smilies/wink.gif)
Ist halt alles Ansichtssache...
Für TES5 hoffe ich auf viele Möglichkeiten innerhalb der Spielwelt, denn erst dann kann man es spielen wie Morrowind. Wenn es zu sehr in Richtung DA:O/Risen oder so was wird, aber immernoch ein Sandbox-TES sein will wird es bestimmt nicht gut. Die sollten sich für eine Ausrichtung entscheiden.
Last edited by Gorny1 on Sun Jan 09, 2011 11:05 pm, edited 1 time in total.
Ich kämpfe bis die Hölle zu friert und dann kämpf ich auf dem Eis weiter!!!
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Re: TES 5 angekündigt
Ich muss mal wieder Gothic 1 + Texturpatch spielen ... *träneninaugen* (da du gerade gothic erwähnt hast.
)
![MUHA :s000:](./images/smilies/s000.gif)
Lexx wrote: Eine der 10 Gebote besagt, du sollst nicht Doppelposten in des FalloutNow's Forum.
Lexx wrote: Ich bin schon froh, wenn meine Pflanzen nicht sterben.
Re: TES 5 angekündigt
Neues TES, also... I don't care. Derselbe Mainstream-Sandbox-Schrott für Kleingeister wie Oblivion. Und Morrowind ist und bleibt kacke.
Aber das hat mir die Nacht gemacht:
Aber das hat mir die Nacht gemacht:
Uber-LOL.
Mass Effect 2 is an RPG. The blue lesbian species are pretty much elves, and biotics are magic. It probably has some lightsaber ripoff too.
Call of Duty, on the other hand, is not an RPG. While it has knives, which count as swords in a pinch, the closest it gets to Elves and magic are Russians.
I don't get the industry's obsession with people who don't like RPGs. Why make RPGs that play like action games? Why not make action games instead? - Vault Dweller
Call of Duty, on the other hand, is not an RPG. While it has knives, which count as swords in a pinch, the closest it gets to Elves and magic are Russians.
I don't get the industry's obsession with people who don't like RPGs. Why make RPGs that play like action games? Why not make action games instead? - Vault Dweller
Re: TES 5 angekündigt
omfg klol!!!
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Lexx wrote: Ich bin schon froh, wenn meine Pflanzen nicht sterben.
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Re: TES 5 angekündigt
Mit manchen Leuten ist es halt genauso sinnvoll zu diskutieren wie mit ner ToiletteZen Inc wrote: Neues TES, also... I don't care. Derselbe Mainstream-Sandbox-Schrott für Kleingeister wie Oblivion. Und Morrowind ist und bleibt kacke.
![Roll Eyes ::)](./images/smilies/rolleyes.gif)
Aber bei soviel Toleranz stellt sich wohl eh nicht die Frage wer hier der Kleingeist ist.
PC-Games Forum Niveau Incoming.
Last edited by Kaiser Augustus on Mon Jan 10, 2011 1:00 pm, edited 1 time in total.
Re: TES 5 angekündigt
lol du weißt schon dass du hier gerade mit Punck_D redest oder? :>
wohl eher nicht....
wohl eher nicht....
"You just got your asses whipped, by a bunch of goddamn nerds!" ABOUT ME
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Only a fool would take anything posted here as fact.
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Re: TES 5 angekündigt
randy wrote: lol du weißt schon dass du hier gerade mit Punck_D redest oder? :>
wohl eher nicht....
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Re: TES 5 angekündigt
Ich wüsste nicht warum das ein Freifahrtsschein für Beleidigungen ist.randy wrote: lol du weißt schon dass du hier gerade mit Punck_D redest oder? :>
wohl eher nicht....
Ansonsten könnt ihr euch auch einfach nicht streiten, dann muss man hier nicht closen.
Tanzt den Zitrus!
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A.k.a. Fitruszucht
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Re: TES 5 angekündigt
Ich glaub das ist ihm ziemlich wurscht ...randy wrote: lol du weißt schon dass du hier gerade mit Punck_D redest oder? :>
wohl eher nicht....
Lexx wrote: Eine der 10 Gebote besagt, du sollst nicht Doppelposten in des FalloutNow's Forum.
Lexx wrote: Ich bin schon froh, wenn meine Pflanzen nicht sterben.
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Re: TES 5 angekündigt
Sorry, die Diskussion war schon mehr oder weniger durch und dann kommt noch son Kommentar hinterher geschoben, der für als nichts Anderes als ne pure Provokation gedacht war. Keine Ahung was das soll.
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Re: TES 5 angekündigt
Um mal etwas zum Thema zurück zu kehren, hier mal noch ein paar Infos...
Es wurde zudem von Howard bestätigt, dass es wieder ein Dev-Kit geben wird.
---
Release Date: 11.11.2011 (a Friday)
A New Engine.
A Dev Kit.
Combat
- Overhauled Combat-system.
- Finishing moves, unique to each weapon and enemy you fight.
- Inter-Changeable Dual-Wielding with both weapons and spells. You can have a blade in one hand, and a spell in the other, or a blade in both, or a blade and an axe, or even spells in both!
- Ranged combat has been improved by increasing the damage bows deal significantly. It is possible to one-shot an NPC from stealth but the draw time of bows has also been increased.
Way of the Voice
"A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged."
- This is probably something we'll see in the game. Sounds very interesting.
AI
- New, updated Radiant AI.
- If you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. (Not only swords)
- NPCs will dodge spells.
- When you approach a NPC, they will engage in dialogue with you from a far while continuing to do their task or making gestures or pacing around, depending on what their personality is.
- When you kill a shopkeeper, their family member will inherit the shop and will be angry about you, but still give you missions.
Environment
- Larger world than the previous games, in a unique way, according to Todd Howard. (Whatever that means...)
- Very unique Landscape and Dungeons.
- The environment is that of a mountainous range area close to that of Alaska.
- The area is said to be inhabited by the usual wolves and other standard creatures but also trolls, Saber-toothed tigers and Mammoths. Also there will be giant spiders.
- The draw distances have been greatly increased, allowing for little to no grid pattern or low resolution distance land.
- It has been stated that wherever you can see you can go in Skyrim.
- 5 Major Cities. (Possible Cities are: Haafingar (Solitude), Dawnstar, Markarth Side, Winterhold, Windhelm, Whiterun, Falkreath & Riften)
- Open Cities.
Plot
- Takes place 2 Centuries after Oblivion.
- The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Mark Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.
Background (What happens in the two centuries between the Oblivion Crisis and Skyrim)
4E 1 — End of the Oblivion Crisis
* The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.
* The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take opportunities on the state of Empire.
4E ?? — The Empire Collapses
* Black Marsh secedes from the Empire; it is soon followed by Elsweyr.
4E ?? — Titus Mede is crowned the new emperor by conquest.4E ?? — Morrowind is conquered by the Argonians.
* With the absence of Vivec, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium in order to keep the rock stable by using first dozens of dying souls, then a small number of living ones as fuel. Sul fights Vuhon over his wife, who was being used as a living battery causing the Ministry of Truth to crash into Vvardenfell, destroying much of the island and killing many of the people. The Argonians of Black Marsh invade and conquer the crippled Dunmer.
4E 18 — Prince Attrebus Mede is born.4E 23 — Annaïg Hoïnart is born.4E 40s — The Infernal City
* Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.
* Attrebus Mede, on his way to intercept Umbriel, is nearly assassinated by one of his own men in a plot by Letine Arese.
* Sul and Attrebus confront Vuhon in the sky above Umbriel. In an escalating crescendo of violence, Umbriel vanishes.
Graphics
- Dynamic Shadows.
- Snow falls dynamically (not as a basic texture on the ground).
- Trees and branches move independently with the wind.
- Water flows.
- Improved Faces/Improved Models (Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.)
Creatures
- Confirmed creatures: zombies (draughr), skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth & saber-toothed cats.
- Random spawns out in the world are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common. Unlike Oblivion where imps and boars become impossible to find at higher levels, A single spawn at lower levels can have enemies spawning in pairs at higher levels.
- Stronger enemies exist in the world at the start of the game. You're usually given enough warning if you don't want to fight anything too strong.
Leveling, stats & Skills
- No More Class Selection at the beginning of the game.
- A variation of level scaling.
- 18 different skills.
- No Major/Minor Skills.
- You Gain perks every level.
- When leveling up, you can pick stamina, health or magic boosts.
- Level-Cap: Soft-capped at Level 50. You can still level after this, but advancement is dramatically slowed down after 50.
- 5 Magic Schools Destruction, Alteration, Conjuration, Restoration & Illusion.
- Mysticism has been removed.
- Enchanting and Alchemy added as secondary skills it seems. (Possibly along with the below...)
- Cooking/Farming/Mining/Woodcutting/Smithing. (Unknown in what way these skills affect the player)
Interface
- HUD-free first-person view.
- Improved third-person view.
Misc Features
- Kids.
- You can Sprint. (Drains Stamina)
- Random quests have been added in which you can get at random for being in an area at the right time (or wrong time)
- Beards
- Backwards running speed reduced.
- 10 playable races to choose from.
- In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.
- Randomly generated Faces for Leveled enemies.
- Fast-Travel.
----
Es wurde zudem von Howard bestätigt, dass es wieder ein Dev-Kit geben wird.
---
Release Date: 11.11.2011 (a Friday)
A New Engine.
A Dev Kit.
Combat
- Overhauled Combat-system.
- Finishing moves, unique to each weapon and enemy you fight.
- Inter-Changeable Dual-Wielding with both weapons and spells. You can have a blade in one hand, and a spell in the other, or a blade in both, or a blade and an axe, or even spells in both!
- Ranged combat has been improved by increasing the damage bows deal significantly. It is possible to one-shot an NPC from stealth but the draw time of bows has also been increased.
Way of the Voice
"A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged."
- This is probably something we'll see in the game. Sounds very interesting.
AI
- New, updated Radiant AI.
- If you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. (Not only swords)
- NPCs will dodge spells.
- When you approach a NPC, they will engage in dialogue with you from a far while continuing to do their task or making gestures or pacing around, depending on what their personality is.
- When you kill a shopkeeper, their family member will inherit the shop and will be angry about you, but still give you missions.
Environment
- Larger world than the previous games, in a unique way, according to Todd Howard. (Whatever that means...)
- Very unique Landscape and Dungeons.
- The environment is that of a mountainous range area close to that of Alaska.
- The area is said to be inhabited by the usual wolves and other standard creatures but also trolls, Saber-toothed tigers and Mammoths. Also there will be giant spiders.
- The draw distances have been greatly increased, allowing for little to no grid pattern or low resolution distance land.
- It has been stated that wherever you can see you can go in Skyrim.
- 5 Major Cities. (Possible Cities are: Haafingar (Solitude), Dawnstar, Markarth Side, Winterhold, Windhelm, Whiterun, Falkreath & Riften)
- Open Cities.
Plot
- Takes place 2 Centuries after Oblivion.
- The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Mark Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.
Background (What happens in the two centuries between the Oblivion Crisis and Skyrim)
4E 1 — End of the Oblivion Crisis
* The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.
* The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take opportunities on the state of Empire.
4E ?? — The Empire Collapses
* Black Marsh secedes from the Empire; it is soon followed by Elsweyr.
4E ?? — Titus Mede is crowned the new emperor by conquest.4E ?? — Morrowind is conquered by the Argonians.
* With the absence of Vivec, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium in order to keep the rock stable by using first dozens of dying souls, then a small number of living ones as fuel. Sul fights Vuhon over his wife, who was being used as a living battery causing the Ministry of Truth to crash into Vvardenfell, destroying much of the island and killing many of the people. The Argonians of Black Marsh invade and conquer the crippled Dunmer.
4E 18 — Prince Attrebus Mede is born.4E 23 — Annaïg Hoïnart is born.4E 40s — The Infernal City
* Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.
* Attrebus Mede, on his way to intercept Umbriel, is nearly assassinated by one of his own men in a plot by Letine Arese.
* Sul and Attrebus confront Vuhon in the sky above Umbriel. In an escalating crescendo of violence, Umbriel vanishes.
Graphics
- Dynamic Shadows.
- Snow falls dynamically (not as a basic texture on the ground).
- Trees and branches move independently with the wind.
- Water flows.
- Improved Faces/Improved Models (Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.)
Creatures
- Confirmed creatures: zombies (draughr), skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth & saber-toothed cats.
- Random spawns out in the world are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common. Unlike Oblivion where imps and boars become impossible to find at higher levels, A single spawn at lower levels can have enemies spawning in pairs at higher levels.
- Stronger enemies exist in the world at the start of the game. You're usually given enough warning if you don't want to fight anything too strong.
Leveling, stats & Skills
- No More Class Selection at the beginning of the game.
- A variation of level scaling.
- 18 different skills.
- No Major/Minor Skills.
- You Gain perks every level.
- When leveling up, you can pick stamina, health or magic boosts.
- Level-Cap: Soft-capped at Level 50. You can still level after this, but advancement is dramatically slowed down after 50.
- 5 Magic Schools Destruction, Alteration, Conjuration, Restoration & Illusion.
- Mysticism has been removed.
- Enchanting and Alchemy added as secondary skills it seems. (Possibly along with the below...)
- Cooking/Farming/Mining/Woodcutting/Smithing. (Unknown in what way these skills affect the player)
Interface
- HUD-free first-person view.
- Improved third-person view.
Misc Features
- Kids.
- You can Sprint. (Drains Stamina)
- Random quests have been added in which you can get at random for being in an area at the right time (or wrong time)
- Beards
- Backwards running speed reduced.
- 10 playable races to choose from.
- In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.
- Randomly generated Faces for Leveled enemies.
- Fast-Travel.
----
Re: TES 5 angekündigt
Kaiser Augustus wrote: - The environment is that of a mountainous range area close to that of Alaska.
![wtf :wtf](./images/smilies/eek7.gif)
Wie wärs mit Norwegen?
![MUHA :s000:](./images/smilies/s000.gif)
Ich werd mir in absehbarer Zeit keinen neuen Rechner leisten können, also werd ich das eh erst......irgendwann spielen können...wahrscheinlich.
Ich denk mal nicht, dass die Harwareanforderungen mit denen von Oblivion vergleichbar sein werden.
Deus Ex 3 wird meine Mühle schon in die Knie zwingen...also mal sehen...
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First rule of gun safety: Have fun
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First rule of gun safety: Have fun
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Re: TES 5 angekündigt
Oblivion war mies programmiert. Zu sehr werden die Anforderungen sicher nicht steigen, da es ja noch konsolen-kompatibel bleiben muss.Tyler wrote: Ich denk mal nicht, dass die Harwareanforderungen mit denen von Oblivion vergleichbar sein werden.
Re: TES 5 angekündigt
Vieles aus deiner Liste oben habe ich in meinem Post schon erwähnt. Ich gehe mal davon aus, dass es sich bei deiner Liste um die selben Game Informer Infos handelt.
![trollface :trollface:](./images/smilies/trollface.png)
"You killed my father! But anyway, do you want to bring this package to Whatevertown?"
When you kill a shopkeeper, their family member will inherit the shop and will be angry about you, but still give you missions.
![trollface :trollface:](./images/smilies/trollface.png)
"You killed my father! But anyway, do you want to bring this package to Whatevertown?"
only when you no-life you can exist forever, because what does not live cannot die
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Re: TES 5 angekündigt
Bethesda, die Meister der Randomness.- Random quests have been added in which you can get at random for being in an area at the right time (or wrong time)
![Cool 8)](./images/smilies/cool.gif)
Vieles was da an "Feautures" verkauft wird ist schon laengst im Spiel/Engine enthalten. (Fast Travel, Kinder etc.)
Der Rest mit den dynamischen Quests ist wieder nur uebliches Geblubber, ich erinnere da nur an die "groundbreaking" Radiant AI.
Re: TES 5 angekündigt
Ob sich das mit Skyrim wohl bessert ist fraglich...Kaiser Augustus wrote: Oblivion war mies programmiert. Zu sehr werden die Anforderungen sicher nicht steigen, da es ja noch konsolen-kompatibel bleiben muss.
Oblivion, Fo3 und NV kann ich immerhin flüssig spielen auf mittleren bis hohen Einstellungen.
Ersteres auch mit den ganzen Distant Land-Texturen und .ini Tweaks wo auch weit entfernte Gebäude, Felsen, richtige Bäume, etc. sichtbar werden.
Außerdem ists halt ne neue Engine.
Lexx wrote: "You killed my father! But anyway, do you want to bring this package to Whatevertown?"
![MUHA :s000:](./images/smilies/s000.gif)
"Soviet radiation is the best radiation in the world."
- Artur Korneyev
First rule of gun safety: Have fun
- Artur Korneyev
First rule of gun safety: Have fun