Habs zuerst in Englisch gemacht. Werds noch übersetzen.
Lead Designer: Nathaniel Chapman (Storm of Zehir)
Creative Lead Designer: George Ziets (Mask of the Betrayer)
Announcement Trailer
http://www.youtube.com/watch?v=5p4RFn9pkio
Gameplay Trailer
http://www.youtube.com/watch?v=Q_yyg0WCnTw
Comic Con Presentation
http://www.youtube.com/watch?v=5c-DMZGIPuQ&feature=related
Comic Con Panel
http://vimeo.com/15857984
Some infos from different magazines:
CD Action
-Previewer is super-excited, after playing the demo he can't wait to play more of the game. (He was pessimistic before he saw it in action)
-The only bug in 3 hour-long alpha build was one small blinking texture. The animations are smooth, the engine is beautiful. (This is important. Especially for gamers who know Obsidian)
-There was only one playable character for the demo, there are more however - with different starting locations and different prologues.
Pc Games
-PVP modes are apperently planned
-Looks great on consoles. Even better on PC. (Better Shadows/Textures)
-The Looks give a great atmosphere
-The Dialog system and choices aren't laid out in good vs. evil but rather in tradition vs. progressive thinking. (Which leads probably in how the new legion will be structured? My guess)
-Companions can leave you if they are unhappy. If they are happy you get boni.
-Classes are balanced to each other in their use to ensure quality teamwork in co-op.
-There is no information on how many classes.
-Talents aren't many per class but they are deeply upgradable.
-The game begins in a burning castle.