[Morrowind] Rule 12

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RunningJack
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[Morrowind] Rule 12

Post by RunningJack »

Neben Ashes of Apocalypse gibt es nun eine weitere Modifikation für Morrowind: Rule 12
Ist zwar noch im Anfangsstadium, aber die erste spielbare Version ist gerade erschienen
Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the early stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places, from the cultured to the barbaric, from the "normal" to the grotesque. The world spans many areas, including a bomb crater, multiple settlements of varying sizes, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. All classes receive abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns
Quelle:ModDB


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Last edited by RunningJack on Sun Jul 05, 2009 5:31 pm, edited 1 time in total.
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Lexx
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Re: Rule 12 (Morrowind-Mod)

Post by Lexx »

Sieht interessant aus. Aber (auch wenn ich das nicht gerne schreibe) ich glaube, die Leute hätten sich die Oblivion-Engine greifen sollen.
only when you no-life you can exist forever, because what does not live cannot die
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RunningJack
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Re: Rule 12 (Morrowind-Mod)

Post by RunningJack »

Joa stimmt schon, aber sie hatten mit der Morrowind engine einen guten Start, weil sie Teile aus "ashes of apocalypse" genommen haben.
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Lexx
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Re: Rule 12 (Morrowind-Mod)

Post by Lexx »

Na mal sehen, wie die das mit RPG machen. Die Morrowind-Engine ist zum Glück absolut ungeeignet für Shooter. :P
only when you no-life you can exist forever, because what does not live cannot die
Mafio

Re: Rule 12 (Morrowind-Mod)

Post by Mafio »

Mal ehrlich... Irgendwie ist das Zeitverschwendung wenn eh Fo3 von den Typen kommt die Morrowind machten...

Wenn sie ihre Ideen  in nen Fo3 Mod stecken  hätten sie weniger Arbeit  :s000:
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Lexx
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Re: Rule 12 (Morrowind-Mod)

Post by Lexx »

Nee. Fallout 3 kommt von den Typen, die Oblivion gemacht haben. An Morrowind hat zum Teil noch ein anderes Team gesessen.
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Tyler
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Re: Rule 12 (Morrowind-Mod)

Post by Tyler »

Ach deshalb ist Morrowind so viel besser als Oblivion! Und ich habe den Verdienst die ganze Zeit Beth zugeschrieben, ich Dulli...
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