Den kompletten Text findet ihr wieder im Bethblog. Dazu noch einmal zwei neue Screenshots:A lonely shack, slowly rusting in the dry heat of the Nevada sun. But what oddities are contained within? Traps? A crazed Prospector? Moonshine? The guide knows all….
Sometimes you need to take a moment from your massacring of the Viper Gunslingers, and gaze out across the arid plains where sharecropper farmers are eking out an existence using a mixture of chutzpah and NCR-owned water. Or, go swimming in Lake Mead, and drink as much radiation-free H2O as you can… before you’re set upon by savage Lakelurks. Where the Capital Wasteland was a pock-marked mess of radioactive hot-spots and shacks containing madmen named Dave, the Mojave Wasteland has much more of its natural environment intact. New Vegas contains just as many shack-dwelling madmen. Perhaps the most deranged is known as No-Bark Noonan. He lives with his shotgun traps and showroom dummy friends.
Mapping the Mojave for the strategy guide was no easy task. While it didn’t lay me out in a fit of conniptions like linking the DC Metro Underground areas together, the number of locations that the guide covers (in meticulous detail I may add, which includes every single type of collectible you’ll want to find, and every Crafting location, Healer, Trader, and Caravan Player) is still immense.
New Vegas has a massive game world featuring well over 200 primary locations, and that’s not including around the same number of secondary locations not on your Pip-Boy’s map (which the guide tags). Basically, if there’s ammo, something to tempt you, an item of interest close by, or if there’s an Abomination prowling nearby, the guide lets you know. From threat levels to lists of every character that inhabits a location, the tour of the Mojave Wasteland is exhaustive.
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