Fallout 3: CanardPC Q&A

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Lexx
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Fallout 3: CanardPC Q&A

Post by Lexx »

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Basierend auf User-Fragen, die den Jungs von CanardPC zugesendet wurden, haben diese ein recht zerschmetterndes Preview in Q&A (Question & Answer) Form geschrieben. Die beiden NMA User Vaultaire und MrBumble haben die Fragen und Antworten vom Französischen ins Englische übersetzt.
Does this game have real depth? The zillions of details, winding paths, loads of stuff to do outside of the set towns and areas of interest? Oblivion had a pile of little villages, hermit NPCs, all of whom had a personality of a wet bag.
I did not encounter any NPCS in the wasteland other than an itinerant vendor named WolfGang in front of Megaton who was doing something on the back of his Brahmin. There are some details here and there but the impression of emptiness dominates the exploration to the point where one asks the question: is adding NPCs to the wasteland still on Bethesda’s TODO list? I could wander through a ruined village without finding any indication that there was something to do.

[...]

Is the gore associated with violent death logical or over-the-top?
That is the problem with E3. During the Fallout 3 Demo, Bethesda wanted to emphasize the games “adult” content and pushed the gore through the roof. During the initial demo, Peter Hines did the same: using the “Bloody Mess” trait, which makes every death really bloody, really pushed the gore over the top. Shoot someone in the foot and the entire body explodes in a fountain of blood. When actually playing it is a lot less impressive, the enemies die without too much fuss. On the other hand, the inconsistencies are apparent, like when a mini-nuke just cuts off an enemies foot.

[...]

Do you have to kill rats?
Yes. Lots. The only dungeon that I went into was infested and the security turrets seemed not to notice them, while it was very aggressive towards me every time I looked at the corner of the corridor.

Does the AI suck as much as it appears in the gameplay videos?
Yes, unfortunately, it’s one of the main faults of the full version of Fallout 3. The mobs are totally stupid, with NPCs that flee in the direction of their aggressors, enemies that find themselves running on the spot, blocked by a too-low platform ( enabling me to re-arrange their faces during combat), rats that charge you so close as to bump into you then jumping up and down in a vain attempt to cause you harm. It is the one point that Bethesda should be taken to task over.

[...]

Are the animations Bethesda-like?
Yes. The mark of Bethesda is ever present: the people act like retards, extremely bad animations, not natural for one second. The over-the-shoulder view suffers greatly from this and renders it disagreeable to use. FPS Jumping is sloooow, reminiscent of astronauts on the moon. Third person is no better and also suffers from ridiculous animation. Oblivion suffered exactly the same problems and its upsetting that nothing has been done to improve fluidity.
Die Q&A Fragen und Antworten könnt ihr in voller Länge auf NMA lesen.

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CanardPC Q&A auf NMA
Last edited by Lexx on Thu Jul 31, 2008 8:56 am, edited 1 time in total.
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Re: Fallout 3: CanardPC Q&A

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#lachen#

Muss man noch mehr sagen?  :s000:
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Re: Fallout 3: CanardPC Q&A

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Klingt doch vielversprechend :>

Im Grunde muss der Titel einfach nur Oblivion 2 heißen, dann passt doch alles.

(Wie kann man nur so viel von sich selbst abkupfern? Zumal selbst die Oblivionspieler einige Punkte ihres Games nicht mochten.  )
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Lexx
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Re: Fallout 3: CanardPC Q&A

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Weil Oblivion viele $$$ gebracht und Todd keine Ahnung von gutem Spieledesign hat.
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Re: Fallout 3: CanardPC Q&A

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I’m a half hour into the game, level 3 and I manage to take down three super mutants and some unidentified thing without much trouble and find myself in possession of a Gatling fun. All is good.
Gnah... Also haben sie das Niveau an die Konsolenkiddie-Zielgruppe angepasst...
Doors with names in red signify that to enter would be considered breaking and entering. Looting items from inside affects your Karma negatively. Where it really hurts is that your Karma is lowered regardless of whether anyone saw you.
Das Einbrechen und Stehlen negative Auswirkungen auf das Karma haben anstatt gleich einen Kampf zu provozieren ist ja ok. Aber ich kann keine Schränke etc. mehr durchstöbern, ohne das mein Karma leidet? Selbst wenn NIEMAND in der Nähe ist, der mich dabei sehen könnte?!  >:( Ich hab grad das Bedürfnis, Todd weh zu tun...
Fallout, then fall over.
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Re: Fallout 3: CanardPC Q&A

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War doch in Oblivion genauso... Wachen mit Superradar, die genau wissen, dass du gerade eine Gabel im Haus X am anderen Ende der Stadt aufgehoben hast, obwohl diese dir nicht gehört. 30 Sekunden später standen die dann im Haus und wollten Kohle von dir oder dich vermöbeln.
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Re: Fallout 3: CanardPC Q&A

Post by Mafio »

Lexx wrote: War doch in Oblivion genauso... Wachen mit Superradar, die genau wissen, dass du gerade eine Gabel im Haus X am anderen Ende der Stadt aufgehoben hast, obwohl diese dir nicht gehört. 30 Sekunden später standen die dann im Haus und wollten Kohle von dir oder dich vermöbeln.

jeah... immer diese korrupten Bullen!  :wall1cf:
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Re: Fallout 3: CanardPC Q&A

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Lexx wrote: War doch in Oblivion genauso... Wachen mit Superradar, die genau wissen, dass du gerade eine Gabel im Haus X am anderen Ende der Stadt aufgehoben hast, obwohl diese dir nicht gehört. 30 Sekunden später standen die dann im Haus und wollten Kohle von dir oder dich vermöbeln.
Was bei Morrowind immer damit geendet hat das alle sterben mussten da ich aufgrund meiner verzauberten Rüstungen 20 Leben Pro Sekunde regneriert habe  #lachen#
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Re: Fallout 3: CanardPC Q&A

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Lexx wrote: Weil Oblivion viele $$$ gebracht und Todd keine Ahnung von gutem Spieledesign hat.
You're not supposed to talk about that, it's off limits.

:s000:
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Re: Fallout 3: CanardPC Q&A

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I can hear the symphony of war, that I haven't heard for so long. Composed of the mixed chorus of agonized cries.
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Re: Fallout 3: CanardPC Q&A

Post by Lexx »

lol, ist das das Bild, was ich damals gemacht habe?
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Re: Fallout 3: CanardPC Q&A

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Lexx wrote: lol, ist das das Bild, was ich damals gemacht habe?
Jep. Ich wusste das wird irgendwann nochmal nützlich.  ;D
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I can hear the symphony of war, that I haven't heard for so long. Composed of the mixed chorus of agonized cries.
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