
Die Q&A Fragen und Antworten könnt ihr in voller Länge auf NMA lesen.Does this game have real depth? The zillions of details, winding paths, loads of stuff to do outside of the set towns and areas of interest? Oblivion had a pile of little villages, hermit NPCs, all of whom had a personality of a wet bag.
I did not encounter any NPCS in the wasteland other than an itinerant vendor named WolfGang in front of Megaton who was doing something on the back of his Brahmin. There are some details here and there but the impression of emptiness dominates the exploration to the point where one asks the question: is adding NPCs to the wasteland still on Bethesda’s TODO list? I could wander through a ruined village without finding any indication that there was something to do.
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Is the gore associated with violent death logical or over-the-top?
That is the problem with E3. During the Fallout 3 Demo, Bethesda wanted to emphasize the games “adult” content and pushed the gore through the roof. During the initial demo, Peter Hines did the same: using the “Bloody Mess” trait, which makes every death really bloody, really pushed the gore over the top. Shoot someone in the foot and the entire body explodes in a fountain of blood. When actually playing it is a lot less impressive, the enemies die without too much fuss. On the other hand, the inconsistencies are apparent, like when a mini-nuke just cuts off an enemies foot.
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Do you have to kill rats?
Yes. Lots. The only dungeon that I went into was infested and the security turrets seemed not to notice them, while it was very aggressive towards me every time I looked at the corner of the corridor.
Does the AI suck as much as it appears in the gameplay videos?
Yes, unfortunately, it’s one of the main faults of the full version of Fallout 3. The mobs are totally stupid, with NPCs that flee in the direction of their aggressors, enemies that find themselves running on the spot, blocked by a too-low platform ( enabling me to re-arrange their faces during combat), rats that charge you so close as to bump into you then jumping up and down in a vain attempt to cause you harm. It is the one point that Bethesda should be taken to task over.
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Are the animations Bethesda-like?
Yes. The mark of Bethesda is ever present: the people act like retards, extremely bad animations, not natural for one second. The over-the-shoulder view suffers greatly from this and renders it disagreeable to use. FPS Jumping is sloooow, reminiscent of astronauts on the moon. Third person is no better and also suffers from ridiculous animation. Oblivion suffered exactly the same problems and its upsetting that nothing has been done to improve fluidity.
Link:
CanardPC Q&A auf NMA