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Link:Immediately after exiting the vault players are given the opportunity to take their character in either direction. The citizens of Washington DC are in such a sorry state of existence that playing as a decent human isn't a difficult choice to make. Upon entering the first run-down shack on the road toward Megaton I met up with a woman named Silver. She's a downtrodden ex-prostitute and her only request is that you don't broadcast her existence to the man she owes money to. I readily agreed, and subtly inquired if she still offered any of her old services. I didn't exactly help her, but I didn't extort or murder her either. I was well on my way to sainthood.
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If players change their play style there are ways to continuously swing your karma in the opposite direction. For example I came across a starving bum camped just outside of Megaton that begs for fresh water. If you share some of the precious liquid you'll get a good karma boost and this can be done over and over again. Bethesda wanted players to have the ability to switch sides whenever they choose or even be ambiguous. They even mentioned that playing in the shades of gray in between good and evil offers its own set of benefits and perks.
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