Search found 18 matches

by Jordan
Wed Apr 15, 2009 10:07 am
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Lexx

http://rapidshare.com/files/221533474/F ... an.7z.html

Unpack the archive into the game folder.
Open F1ToF2Conversion_German
Start patcher_nt.exe
Start fallout.exe

It is not finished version therefore in archive is present mapper and ssl scripts.

Good luck.
by Jordan
Tue Apr 14, 2009 7:21 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Lexx

You can download here. http://www.sharemania.ru/0182699

Or can wait. Today or tomorrow I will lay out the updated designer.

Casual meetings on a world card are made.
From cards are cleaned unished art.

Or you need a german version?
by Jordan
Thu Feb 19, 2009 8:54 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung


Sorry that I haven't created the worldmap mask files until now. :/


All normal Lexx. I understand.


Euh ,is there any chance you could upload your file in another (maybe english) site?
I can't download it there... Crying or Very sad


http://rapidshare.com/files/200091622/Konstruktor.7z ...
by Jordan
Wed Feb 18, 2009 11:17 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Here is a designer, it can collect different versions of the mod.

http://www.sharemania.ru/0182699

Instruction

Current Fashion

Russian version translated 1C
Russian version translated fargus
German version
Polish version
French version
English version

Now that would gather mod run:

Before the ...
by Jordan
Sat Feb 07, 2009 8:33 pm
Forum: Fallout Modding
Topic: Sfall Extras
Replies: 21
Views: 11051

Re: Sfall Extras

Helios2000

You will continue to work on sfall?
I saw that Timeslip did the same work as you do. Maybe you need to work together to sfall?
by Jordan
Fri Jan 23, 2009 2:58 pm
Forum: Fallout Modding
Topic: Sfall Extras
Replies: 21
Views: 11051

Re: Sfall Extras

Helios2000


If (read_int(5358484) != 1) then begin //when strength is not 1 begin
write_int(5358484, 1); //set strength to 1, 5358484 is the decimal address of the offset that contains the strength value
end


How to identify all the values of properties?

sample

write_int(5358484, 1 ...
by Jordan
Thu Jan 22, 2009 6:36 pm
Forum: Fallout Modding
Topic: Sfall Extras
Replies: 21
Views: 11051

Re: Sfall Extras

Helios2000

Dies ist ein guter Job! #thumbsup
by Jordan
Sat Dec 06, 2008 5:51 pm
Forum: Fallout Modding
Topic: Wolnas Extra Skill Cursor
Replies: 133
Views: 35720

Re: Wolnas Extra Skill Cursor

Helios2000

You can send me decompiled source F2?
by Jordan
Mon Dec 01, 2008 11:06 pm
Forum: Fallout Modding
Topic: New Critters.
Replies: 229
Views: 59958

Re: New Critters.

Mr.Wolna
Mr.Wolna wrote: *tada* - theard aus der versenkung hol-


was haltet ihr davon?

Image
Mr.Wolna wrote: So! Hab endlich die Headshotannimation verbessert, gefärbt und fertiggestellt!

Image
Download?
by Jordan
Thu Nov 27, 2008 5:08 pm
Forum: Fallout Modding
Topic: Engine Button
Replies: 17
Views: 4826

Re: Engine Button

Helios2000
You can show the script buttons? How does write_int change the coordinates of the buttons.
by Jordan
Wed Nov 26, 2008 7:53 pm
Forum: Fallout Modding
Topic: SSL-C überarbeitet
Replies: 19
Views: 6283

Re: SSL-C überarbeitet

Helios2000
So auch alles noch Beta aber hier meine neue sfall Version:
http://www.file-upload.net/download-127 ... w.dll.html
Hi

This is a great job.

Where can I download a compiler?. The compiler needs to compile write_int.
by Jordan
Fri Nov 21, 2008 7:53 am
Forum: Fallout Modding
Topic: SSL-C überarbeitet
Replies: 19
Views: 6283

Re: SSL-C überarbeitet

Helios2000
write_int(int address, int value)
Hi.

Sorry that I write in English. I do not know German.

What is it? As used in the script?

You can show examples of write_int (int address, int value)?
by Jordan
Wed Sep 03, 2008 3:00 pm
Forum: Fallout Modding
Topic: Ein paar Scriptfragen.
Replies: 251
Views: 48371

Re: Ein paar Scriptfragen.

Mr.Wolna




procedure push_p_proc
begin
reg_anim_begin();
reg_anim_animate(self_obj, ANIM_fall_back, -1);
float_msg(self_obj,"URGH!",2);
reg_anim_animate(self_obj, ANIM_back_to_standing, -1);
reg_anim_end();

start_dialog_at_node(Node001);

end






Add

procedure push_p_proc begin

script ...
by Jordan
Wed Sep 03, 2008 12:02 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung



- Hintergründe bei den Talking Heads sind falsch. Kann man gut in Shady Sands ausprobieren...

- Soweit ich das getestet hab, kann man die NPCs nicht wegschubsen, wenn sie einem im Weg stehen. Ein Feature, dass man zu schätzen weiß, wenn man mal fest hing... (Hab's nur kurz in Shady Sands ...
by Jordan
Sat May 17, 2008 7:24 am
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Mr.Wolna

Залил 3 раза в разных форматах сжатия, на всякий случай.

Сжат 7z
http://www.sharemania.ru/0111193

Сжат rar
http://www.sharemania.ru/0173530

Сжат zip
http://www.sharemania.ru/0134048

Вот здесь лежит немецкая версия но ставится на английскую или на русскую. То же на всякий случай.
http ...
by Jordan
Fri May 16, 2008 7:56 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Mr.Wolna

Проблема при распаковке Mod_German.7z? Если да то я тогда залью еще раз.
by Jordan
Fri May 16, 2008 6:29 pm
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Mr.Wolna

Я хотел сказать, что перенесена графика ф1 в ф2, а именно декорации, стены, тайлы, главную менюшку и картинки персонажей, но говорящие головы я не переносил, это я буду переносить когда мод будет завершен но если надо могу сделать, но для этого мне нужна озвучка голов на немецком ...
by Jordan
Fri May 16, 2008 6:27 am
Forum: Fallout Modding
Topic: [Fo2] Fallout 1 zu 2 Portierung
Replies: 75
Views: 24501

Re: [Fo2] Fallout 1 zu 2 Portierung

Mod aktualisiert!

Einstellung

1. Entpacken Sie das Archiv in das Spiel Ordner.
2. Entfernen Sie patch000.dat
3. Start patcher.exe
4. Start fallout.exe

Versionen Mode

Russische Version
English Version
Deutsche Version

Quellen-Skripte

Lexx


Was meint er mit grafischen Sachen? Talking ...

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