Lexx
http://rapidshare.com/files/221533474/F ... an.7z.html
Unpack the archive into the game folder.
Open F1ToF2Conversion_German
Start patcher_nt.exe
Start fallout.exe
It is not finished version therefore in archive is present mapper and ssl scripts.
Good luck.
Search found 18 matches
- Wed Apr 15, 2009 10:07 am
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
- Tue Apr 14, 2009 7:21 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Lexx
You can download here. http://www.sharemania.ru/0182699
Or can wait. Today or tomorrow I will lay out the updated designer.
Casual meetings on a world card are made.
From cards are cleaned unished art.
Or you need a german version?
You can download here. http://www.sharemania.ru/0182699
Or can wait. Today or tomorrow I will lay out the updated designer.
Casual meetings on a world card are made.
From cards are cleaned unished art.
Or you need a german version?
- Thu Feb 19, 2009 8:54 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Sorry that I haven't created the worldmap mask files until now. :/
All normal Lexx. I understand.
Euh ,is there any chance you could upload your file in another (maybe english) site?
I can't download it there... Crying or Very sad
http://rapidshare.com/files/200091622/Konstruktor.7z ...
- Wed Feb 18, 2009 11:17 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Here is a designer, it can collect different versions of the mod.
http://www.sharemania.ru/0182699
Instruction
Current Fashion
Russian version translated 1C
Russian version translated fargus
German version
Polish version
French version
English version
Now that would gather mod run:
Before the ...
http://www.sharemania.ru/0182699
Instruction
Current Fashion
Russian version translated 1C
Russian version translated fargus
German version
Polish version
French version
English version
Now that would gather mod run:
Before the ...
- Sat Feb 07, 2009 8:33 pm
- Forum: Fallout Modding
- Topic: Sfall Extras
- Replies: 21
- Views: 11051
Re: Sfall Extras
Helios2000
You will continue to work on sfall?
I saw that Timeslip did the same work as you do. Maybe you need to work together to sfall?
You will continue to work on sfall?
I saw that Timeslip did the same work as you do. Maybe you need to work together to sfall?
- Fri Jan 23, 2009 2:58 pm
- Forum: Fallout Modding
- Topic: Sfall Extras
- Replies: 21
- Views: 11051
Re: Sfall Extras
Helios2000
If (read_int(5358484) != 1) then begin //when strength is not 1 begin
write_int(5358484, 1); //set strength to 1, 5358484 is the decimal address of the offset that contains the strength value
end
How to identify all the values of properties?
sample
write_int(5358484, 1 ...
If (read_int(5358484) != 1) then begin //when strength is not 1 begin
write_int(5358484, 1); //set strength to 1, 5358484 is the decimal address of the offset that contains the strength value
end
How to identify all the values of properties?
sample
write_int(5358484, 1 ...
- Thu Jan 22, 2009 6:36 pm
- Forum: Fallout Modding
- Topic: Sfall Extras
- Replies: 21
- Views: 11051
Re: Sfall Extras
Helios2000
Dies ist ein guter Job!![thumbsup #thumbsup](./images/smilies/120.gif)
Dies ist ein guter Job!
![thumbsup #thumbsup](./images/smilies/120.gif)
- Sat Dec 06, 2008 5:51 pm
- Forum: Fallout Modding
- Topic: Wolnas Extra Skill Cursor
- Replies: 133
- Views: 35720
Re: Wolnas Extra Skill Cursor
Helios2000
You can send me decompiled source F2?
You can send me decompiled source F2?
- Mon Dec 01, 2008 11:06 pm
- Forum: Fallout Modding
- Topic: New Critters.
- Replies: 229
- Views: 59958
Re: New Critters.
Mr.Wolna
Mr.Wolna wrote: *tada* - theard aus der versenkung hol-
was haltet ihr davon?
![]()
Download?Mr.Wolna wrote: So! Hab endlich die Headshotannimation verbessert, gefärbt und fertiggestellt!
![]()
- Thu Nov 27, 2008 5:08 pm
- Forum: Fallout Modding
- Topic: Engine Button
- Replies: 17
- Views: 4826
Re: Engine Button
Helios2000
You can show the script buttons? How does write_int change the coordinates of the buttons.
- Wed Nov 26, 2008 7:53 pm
- Forum: Fallout Modding
- Topic: SSL-C überarbeitet
- Replies: 19
- Views: 6283
Re: SSL-C überarbeitet
Helios2000
This is a great job.
Where can I download a compiler?. The compiler needs to compile write_int.
HiSo auch alles noch Beta aber hier meine neue sfall Version:
http://www.file-upload.net/download-127 ... w.dll.html
This is a great job.
Where can I download a compiler?. The compiler needs to compile write_int.
- Fri Nov 21, 2008 7:53 am
- Forum: Fallout Modding
- Topic: SSL-C überarbeitet
- Replies: 19
- Views: 6283
Re: SSL-C überarbeitet
Helios2000
Sorry that I write in English. I do not know German.
What is it? As used in the script?
You can show examples of write_int (int address, int value)?
Hi.write_int(int address, int value)
Sorry that I write in English. I do not know German.
What is it? As used in the script?
You can show examples of write_int (int address, int value)?
- Wed Sep 03, 2008 3:00 pm
- Forum: Fallout Modding
- Topic: Ein paar Scriptfragen.
- Replies: 251
- Views: 48371
Re: Ein paar Scriptfragen.
Mr.Wolna
procedure push_p_proc
begin
reg_anim_begin();
reg_anim_animate(self_obj, ANIM_fall_back, -1);
float_msg(self_obj,"URGH!",2);
reg_anim_animate(self_obj, ANIM_back_to_standing, -1);
reg_anim_end();
start_dialog_at_node(Node001);
end
Add
procedure push_p_proc begin
script ...
procedure push_p_proc
begin
reg_anim_begin();
reg_anim_animate(self_obj, ANIM_fall_back, -1);
float_msg(self_obj,"URGH!",2);
reg_anim_animate(self_obj, ANIM_back_to_standing, -1);
reg_anim_end();
start_dialog_at_node(Node001);
end
Add
procedure push_p_proc begin
script ...
- Wed Sep 03, 2008 12:02 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
- Hintergründe bei den Talking Heads sind falsch. Kann man gut in Shady Sands ausprobieren...
- Soweit ich das getestet hab, kann man die NPCs nicht wegschubsen, wenn sie einem im Weg stehen. Ein Feature, dass man zu schätzen weiß, wenn man mal fest hing... (Hab's nur kurz in Shady Sands ...
- Sat May 17, 2008 7:24 am
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Mr.Wolna
Залил 3 раза в разных форматах сжатия, на всякий случай.
Сжат 7z
http://www.sharemania.ru/0111193
Сжат rar
http://www.sharemania.ru/0173530
Сжат zip
http://www.sharemania.ru/0134048
Вот здесь лежит немецкая версия но ставится на английскую или на русскую. То же на всякий случай.
http ...
Залил 3 раза в разных форматах сжатия, на всякий случай.
Сжат 7z
http://www.sharemania.ru/0111193
Сжат rar
http://www.sharemania.ru/0173530
Сжат zip
http://www.sharemania.ru/0134048
Вот здесь лежит немецкая версия но ставится на английскую или на русскую. То же на всякий случай.
http ...
- Fri May 16, 2008 7:56 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Mr.Wolna
Проблема при распаковке Mod_German.7z? Если да то я тогда залью еще раз.
Проблема при распаковке Mod_German.7z? Если да то я тогда залью еще раз.
- Fri May 16, 2008 6:29 pm
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Mr.Wolna
Я хотел сказать, что перенесена графика ф1 в ф2, а именно декорации, стены, тайлы, главную менюшку и картинки персонажей, но говорящие головы я не переносил, это я буду переносить когда мод будет завершен но если надо могу сделать, но для этого мне нужна озвучка голов на немецком ...
Я хотел сказать, что перенесена графика ф1 в ф2, а именно декорации, стены, тайлы, главную менюшку и картинки персонажей, но говорящие головы я не переносил, это я буду переносить когда мод будет завершен но если надо могу сделать, но для этого мне нужна озвучка голов на немецком ...
- Fri May 16, 2008 6:27 am
- Forum: Fallout Modding
- Topic: [Fo2] Fallout 1 zu 2 Portierung
- Replies: 75
- Views: 24501
Re: [Fo2] Fallout 1 zu 2 Portierung
Mod aktualisiert!
Einstellung
1. Entpacken Sie das Archiv in das Spiel Ordner.
2. Entfernen Sie patch000.dat
3. Start patcher.exe
4. Start fallout.exe
Versionen Mode
Russische Version
English Version
Deutsche Version
Quellen-Skripte
Lexx
Was meint er mit grafischen Sachen? Talking ...
Einstellung
1. Entpacken Sie das Archiv in das Spiel Ordner.
2. Entfernen Sie patch000.dat
3. Start patcher.exe
4. Start fallout.exe
Versionen Mode
Russische Version
English Version
Deutsche Version
Quellen-Skripte
Lexx
Was meint er mit grafischen Sachen? Talking ...